In this lecture Rick is referencing the explosion Particle effect as a GameObject instead of ParticleSystem as we done before, he does not mention why, but there is a tecnical and very important reason why he does that, or it is just to show off that you can reference something as a more generic class like GameObject and it works just fine?
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Hi! It’s probably the latter.
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Surely if i will use ParticleSystem instead of GameObject nothing bad will happens, right? RIGHT?
Well, it depends, maybe Rick will use the GameObject
reference at some point, so you’ll have to slightly modify your code if you go for ParticleSystem
instead, but if I remember correctly, there shouldn’t be any major issue.
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Finger crossed, i got screwed many times that i can now almost sense when Rick does something cheeky without telling us the intricate reason under the hood (i can count a bunch in this project )
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