Using C++ Variables to use in Blue Print

I’m In the Crypt Raider section, and I didn’t Like the fact in order to print it you need a Actor name

So I used a C++ Variable to Allow Me to Use Them in Blue print

But How?

You Just use a simple UPROPERTY but add another parameter

Then When you go to Blueprint you should be able to set a custom message In the editor, Then you Make it work in blue print

Proof it works:

OR you can use the variable to do it how it is in the video

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