I tried to follow Michaels grid of basic elements. But at the start of this Section 07, I decided not to make a church, but follow a hexagon structure, making a space something … see my previous sketch.
But without the rectangles, it was a struggle for me to keep things in line with the floor grid.
I decided to keep the strategy of low poly design, with interchangeable components. But to build first my basic structures, space dome and a corridor in low poly. Then to extract parts of the structure, getting components which I can change to higher detail levels, or styles when needed.
As Michael mentioned, keeping a simple but effective naming strategy is really required. Because the parts are exploding in number and detail. But I like it, I learned a lot.
My corridor deconstructed, new detail element of a window added.
My space habitat deconstructed
Keep on meshing …