Used what was taught in previous sessions to give my personal touch to the code

I decided to give my touch to the code using what was previously shown, I wasn’t very happy with the fact that the ball would always be launching in the same direction on the X-axis, I added the Randon.range method to have more randomness in the game.
Let me know if you know other ways or even a better way.

public class Ball : MonoBehaviour
{// config parms
    [SerializeField] Paddle paddle1;
                     float xRandom;
    [SerializeField] float yPush = 16f;
    


    // state
    UnityEngine.Vector2 paddleToBallVector;
    bool hasStarded = false;


    
    // Start is called before the first frame update
    void Start()
    {
        paddleToBallVector = transform.position - paddle1.transform.position;
        Xrandomness();
    }
    
    // Update is called once per frame
    void Update()
    {
        if (!hasStarded)
        {
            LockBallToPaddle();
            LaunchOnClick();
        }

        
       
    }

    private void LaunchOnClick()
    {
        if (Input.GetMouseButtonDown(0))
        {
            hasStarded = true;
            GetComponent<Rigidbody2D>().velocity = new UnityEngine.Vector2(xRandom, yPush);
        }
    }

    private void LockBallToPaddle()
    {
        UnityEngine.Vector2 paddlepos = new UnityEngine.Vector2 (paddle1.transform.position.x, paddle1.transform.position.y);
        transform.position = paddlepos + paddleToBallVector;
    }

    void Xrandomness()
    {
        xRandom = Random.Range(-7f, 8f);
    }
}

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