Used FMath::Lerp() instead of SetActorLocation() and ITS COOL

GREETINGS !!!

I’m switching from developing games in Unity during 2020 to Unreal with C++ so I’ve known about lerping , interpolation and I used FMath::Lerp() instead of SetActorLocation() in Tick(). The movement looks so much better and linear movement

IK that it isn’t the best way or very optimised way to do it but I think for starting , it’s AWESOME

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