Google “Crakle top coat.” That is the exact effect you have created. Looks like google will give you fingernails with that search, but you can add just about anything you would paint after that, like guitar, and see the effect there as well.
I love this idea! (And I’m right there with you, @Miss_B, on the love for Voronoi textures )
One neat thing about the Coat layer on the Principled BSDF is that it allows us to create a separate layer of detail on top of the underlying surface.
I started with your idea, @Breagha, and modified it a bit to see how I could create a crackly-but-stlll-polished coat with its own dynamic roughness on top of a rougher, noisier base surface that had a much more fine-grained bump – all with different noise textures driving different values for roughness and bump:
Not sure where exactly I’m going with it just yet, haha, but I feel like it’s a good basis for establishing different levels of control if I decide to clean these nodes up further and make them all a bit more procedural