Used a Circle Collider 2D, Instead of a Box Collider 2D

I used a Circle Collider 2D instead of a Box, because if there are any small bumps in the terrain, the box collider can get caught on them, which is very annoying to the person playing the game. Also, when jumping, the round edge of the capsule collider or circle collider can get over corners if the Player jumps slightly too low, which is a behaviour that I like:
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Jim

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