URP - Transparent Particle Effects

I am using URP rather than built in renderer (as well as a much newer version of Unity) and having some issues with particle effects.

The general problem seems to be one of transparency. For example

transparent level up

I have a similar problem with my arrow trails:

arrow

I have spent a lot of time fiddling with shaders and materials for my trail to get to where it is now (it was previously very dark).

I am just wondering where I need to look to get a more solid particle effect than I am getting? Alpha in “Start Color” is all the way up.

Any help appreciated :slight_smile:

Sorry about the delay, this question slipped through the cracks.

The first thing that comes to mind is to set the shader surface type to Opaque. Of course, this would eliminate all transparency, so may not be what you’re looking for.

You might check out this thread, and it’s discussion about depth textures: https://forum.unity.com/threads/a-very-weird-bug-urp-particles-shader-problem.869980/

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