So, I’m not sure if this has been an issue for others but for some reason I cannot, no matter what I’ve tried so far, use URP because shader graph keeps throwing an error. I have been trying to find a fix for this for a while now… Please help.
Library\PackageCache\com.unity.shadergraph@14.0.4\Editor\Generation\Targets\BuiltIn\Editor\ShaderGUI\BaseShaderGUI.cs(212,34): error CS0103: The name ‘MaterialAccess’ does not exist in the current context