I thought the UProperty VisibleAnywhere was supposed to make the setting readonly from the blueprint outliner.
How is it that we able to edit it from the Blueprint editor?
Also, I had great trouble getting the projectile moving, only to find that I hadn’t moved the projectile spawn point far enough from the tank to stop the projectile registering a block collision on spawn.
If anyone is having a similar issue, I suggest moving your spawn point a tank width away from the tank turret and test. Once you’ve confirmed the projectile is moving , edit the blueprint again and move the spawn point nearer to the Turret leaving a projectile length gap between the spawn point and the turret.