UPROPERTY not updating in Details

I tried to fix this problem for hours but nothing I do seems to work.

I used the following editors for my attempts:

  • Rider
  • Rider Uproject
  • Visual Studio Code

The value is available in the Details panel, and the BeginPlay method seems to update it since I am successfully able to print the new value to the screen using a GEngine method I found online.

However, when I exit the play mode, I notice the details panel has not updated the values to reflect the changes that were made in BeginPlay.

My engine version is 5.4.

Edit: Created the project from scratch in 5.1, same problem. Is it not supposed to work like in the video since UE5 released? It’s almost like this feature doesn’t exist anymore.

Edit 2: Make sure you’re pausing, not exiting the game when you’re seeing if the field was changed. :skull:

It’s not supposed to. Are you saying in the lecture it does? If so could you provide a timestamp?

Hi. My latest edit shows that I just misunderstood my problem. I just went too fast.

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