Is there a way to apply “UPROPERTY(EditAnywhere)” on multiple objects?
So instead of this:
UPROPERTY(EditAnywhere)
int32 MyInt = 99;
UPROPERTY(EditAnywhere)
bool IsMoving;
UPROPERTY(EditAnywhere)
float PlatformValue;
Something like this:
UPROPERTY(EditAnywhere)
int32 MyInt = 99;
bool IsMoving;
float PlatformValue;
I get it is like a serializefield /public property , but it may make teh code a bit cleaner