Upper arm rig. (Plus better way to rig my lower hinges)

This is the whole rig so far against the reference image:


image
Lower limit:
image
Upper limit:
image
Improvements to rig:
For the hinges I realised a bit late that rotation copy modifier was overkill…
They don’t rotate locally so this constraint is fine for this rig:
image
It just locks that bone in place relative to the parent. Can’t get rid of these bones because the hinge meshes rely on them.
UArm1 was rigged similar to LArm1.

Just realised now that the middle hinge looks a bit like a Suzanne silhouette… Hmm. :thinking:

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You did a great work!

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