While working on refactoring my physics handle code VS gave me a warning message regarding deprecation of the GrabComponent method (sadly I don’t have a screenshot of this) in one of the next releases (I’m currently using version 4.20.2) and recommended two options.
To make my code compatible with future versions of the Unreal engine (I don’t know in which version they plan to deprecate this) I changed GrabComponent to GrabComponentAtLocationWithRotation (with the appropriate changes to the parameters).
I hope someone finds this information useful.