Updated Essential Urge GDD

Project “Essential Urge” 1-Page GDD
Life is Subjective


Genre: 3rd Person Fixed Camera RPG
Target Audience: M for Mature
Controls: Mouse and keyboard, controller
Thematic Setting: Fantasy / Furry / Post-apoc - alchemy, magic, puzzles
Tech Stack: Unity 5+, Blender, Gimp, Audacity
Platform(s): PC, Stand-alone
Game Moment: Exploring an alien environment and breaking the quiet, happy narrative the MC has enjoyed up until this point.

Game Summary: An exploration and puzzle-solving game in which the main character comes to realize that the world and all of history is an illusion, and sets out on a mission to discover the origin of paranormal events, and why nobody seems to notice them occurring.

Core Player Experience: Curiosity, Hope, Paranoia
Central Theme: Truth is subjective. Solve the mystery
Design Pillar: Making the player question the surface reality of game situations, and giving them the opportunity to change them.
Anticipated Remarkability: Bittersweet beauty, an invigorating feeling of smallness and vulnerability.

Anticipated Steam Early Access Launch date: Uh… golly… 2019?

Feature Development Priorities:

  • Movement, combat, risk avoidance
  • Amazing world and level building
  • Music and awesome SFX
  • NPC interaction
  • Skills and level progression
  • Inventory / Consumables
  • World-effect and investment
  • Romance

Comparative Products:

  • Flower
  • Mana Khemia

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