Project “Essential Urge” 1-Page GDD
Life is Subjective
Genre: 3rd Person Fixed Camera RPG
Target Audience: M for Mature
Controls: Mouse and keyboard, controller
Thematic Setting: Fantasy / Furry / Post-apoc - alchemy, magic, puzzles
Tech Stack: Unity 5+, Blender, Gimp, Audacity
Platform(s): PC, Stand-alone
Game Moment: Exploring an alien environment and breaking the quiet, happy narrative the MC has enjoyed up until this point.
Game Summary: An exploration and puzzle-solving game in which the main character comes to realize that the world and all of history is an illusion, and sets out on a mission to discover the origin of paranormal events, and why nobody seems to notice them occurring.
Core Player Experience: Curiosity, Hope, Paranoia
Central Theme: Truth is subjective. Solve the mystery
Design Pillar: Making the player question the surface reality of game situations, and giving them the opportunity to change them.
Anticipated Remarkability: Bittersweet beauty, an invigorating feeling of smallness and vulnerability.
Anticipated Steam Early Access Launch date: Uh… golly… 2019?
Feature Development Priorities:
- Movement, combat, risk avoidance
- Amazing world and level building
- Music and awesome SFX
- NPC interaction
- Skills and level progression
- Inventory / Consumables
- World-effect and investment
- Romance
Comparative Products:
- Flower
- Mana Khemia