Update: Socket bug seems to be resolved in Unreal 4.20.1

Hello, I was playing with the sockets and I noticed the bug Ben is mentioning in lecture 116 seems to be resolved. I am using Unreal Engine v4.20.1 and here’s what I did:

  • in the Turret mesh, I created a Socket and immediately renamed it in “Barrel”
  • then I selected the Barrel mesh inthe “Preview Static Mesh Field”
  • then I positioned the Barrel as I liked (and DID NOT cear the preview)
  • then, in the Tank blueprint, I added the Barrel static mesh, clicked on the magnifying glass beside the Parent Socket field, and the “Barrel” socket was there, so I selected it and the Barrel mesh in the viewport moved accordingly
  • just to make sure, I saved everything, closed the project and reopened it, and everthing is on place

Am I missing something or the bug is effectively solved?

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