Hello, I was playing with the sockets and I noticed the bug Ben is mentioning in lecture 116 seems to be resolved. I am using Unreal Engine v4.20.1 and here’s what I did:
- in the Turret mesh, I created a Socket and immediately renamed it in “Barrel”
- then I selected the Barrel mesh inthe “Preview Static Mesh Field”
- then I positioned the Barrel as I liked (and DID NOT cear the preview)
- then, in the Tank blueprint, I added the Barrel static mesh, clicked on the magnifying glass beside the Parent Socket field, and the “Barrel” socket was there, so I selected it and the Barrel mesh in the viewport moved accordingly
- just to make sure, I saved everything, closed the project and reopened it, and everthing is on place
Am I missing something or the bug is effectively solved?