UPDATE- RPG Current Dependencies

Good morning!

Here is an updated version of our dependencies:
Removed

  • FollowPlayer from CORE
    Added
  • Cinematics namespace
  • CinematicTrigger script
  • CinematicControlRemover script

Cheers

3 Likes

How to you keep everything clear to you? I feel like the arrows can get complex and confusing quick?

Yes the arrows are indeed tricky. But when a script directly refers to another (for a GetCo ponent for example) the arrow comes FROM the script ta calls that reference TO the one that is needed. script(x) —refersTo—> script (y).
There is also some color coding going on.
I wish they arrows didn’t cross but it is likely impossible, which is why I made sure the colors where distinct

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