##Unity 2D : Text101 : Manage Next States
If the Update() method in AdventureGame.cs is executed every frame…
and the ManageStates() method has
textComponent.text = state.GetStateStory();
outside the if / else if statements as the last statement, wouldn’t this assignment statement be executed EVERY frame?
Would it be better to have that assignment statement immediately after the state assignment inside the if / else if blocks. (granted there would be 3 text assignment statements instead of 1, but they would only be called when necessary) ?