Update for Unity 5.6.0f1f and latest GVR (1.30.0)

Severe changes since GVR 1.0.0 as the GazeInputModule has been replaced by other functions. I’m currently using GVR 1.30.0.

Solution to fix this issue seems to be to child the GvrReticlePointer to Main Camera, and add the GvrViewerMain and GvrEventSystem prefabs to the root of the Main scene.

Agree. I could not get the camera and reticle to show, or the buttons to respond using the supplied video - even with using the “updated” instructions. The only way I could continue is to duplicate the HelloVR from the Google SDK scenes, delete the room and continue with my own level. Not what I wanted to do.

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