I am following this course using the latest available version of Unity. Following the course instructions to implement a jump I am having unusual outcomes compared to what Rick achieves in the video:
With the jumpSpeed set to 5f (as in the vid), my player object will launch itself way up outside the outer reaches of the game canvas, and will also do so exponentially as long as the jump button is held (I assume this would be happening to Rick too, given the current way the code is written).
The project settings for 2d gravity seem to identical and I cannot seem to figure out what difference their is between what I have done and what is done in the video.