Unreal's Class System- Noticeable Items

In the PositionReporter.h I noticed something called

Protected:

Not sure I remember seeing that anywhere before.

ELevelTick

Not sure what that references.

In the PositionReport.cpp file I do see the Unreal standard being implemented.

UPositionReporter::UPositionReporter()

I see something called void and another item called super I’m not familiar with.

void UPositionReporter::BeginPlay()

Super::BeginPlay();

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