Hi everyone,
I couldn’t help but notice that unreal has a build in source control system that supports subversion, perforce and git. Is there any reason not to use it?
While I think it is good practice for everyone to get used to a source control system by itself, I wonder if certain thinks might be easier to set up using the build-in tools. Does anyone have experience with it?
Cheers!
PS:
I am also a little concerned about using git to track assets. Git is known to cause a lot of problems handling large files. One suggestion to deal with this would be to use git lfs (https://git-lfs.github.com/) for asset files.