Unreal process has crashed

For some reason my game is crashing, and I’m not sure what to do to fix the problem:

I found this text document when accessing the “directory” of the crash; not sure what to do here:

Log file open, 07/13/17 19:32:31
LogInit:Display: Running engine for game: BuildingEscape
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1858067835) SRandInit(1858067835).
LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.115409
LogInit:Warning: Incompatible or missing module: UE4Editor-BuildingEscape.dll
Running C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/DotNET/UnrealBuildTool.exe BuildingEscape Development Win64 -project=“C:/Users/Admin/Documents/Unreal Projects/03_BuildingEscape/BuildingEscape/BuildingEscape.uproject” -editorrecompile -progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for BuildingEscape (no existing makefile)
@progress push 5%
Parsing headers for BuildingEscapeEditor
Running UnrealHeaderTool “C:\Users\Admin\Documents\Unreal Projects\03_BuildingEscape\BuildingEscape\BuildingEscape.uproject” “C:\Users\Admin\Documents\Unreal Projects\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\BuildingEscapeEditor\Development\BuildingEscapeEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for BuildingEscapeEditor in 8.8799684 seconds
@progress pop
Performing 10 actions (2 in parallel)
[2/10] Resource ModuleVersionResource.rc.inl
SharedPCH.Engine.cpp
[3/10] Resource PCLaunch.rc
BuildingEscape.cpp
BuildingEscapeGameModeBase.cpp
OpenDoor.cpp
PositionReport.cpp
C:\Users\Admin\Documents\Unreal Projects\03_BuildingEscape\BuildingEscape\Source\BuildingEscape\PositionReport.cpp(12): warning C4996: ‘UActorComponent::bWantsBeginPlay’: bWantsBeginPlay was inconsistently enforced and is now unused. BeginPlay will now always be called for Actor Components. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
C:\Program Files\Epic Games\UE_4.16\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(211): note: see declaration of 'UActorComponent::bWantsBeginPlay’
BuildingEscape.generated.cpp
C:\Users\Admin\Documents\Unreal Projects\03_BuildingEscape\BuildingEscape\Source\BuildingEscape\OpenDoor.cpp(13): warning C4996: ‘UActorComponent::bWantsBeginPlay’: bWantsBeginPlay was inconsistently enforced and is now unused. BeginPlay will now always be called for Actor Components. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
C:\Program Files\Epic Games\UE_4.16\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(211): note: see declaration of ‘UActorComponent::bWantsBeginPlay’
[9/10] Link UE4Editor-BuildingEscape.dll
[10/10] Link UE4Editor-BuildingEscape.lib
Creating library C:\Users\Admin\Documents\Unreal Projects\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape.lib and object C:\Users\Admin\Documents\Unreal Projects\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape.exp
Creating library C:\Users\Admin\Documents\Unreal Projects\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape.suppressed.lib and object C:\Users\Admin\Documents\Unreal Projects\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape.suppressed.exp
Total build time: 58.47 seconds (Local executor: 39.71 seconds)
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.16-CL-3514769
LogInit: Engine Version: 4.16.2-3514769+++UE4+Release-4.16
LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
LogInit: Net CL: 3452394
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
LogInit: Compiled (64-bit): Jun 29 2017 02:03:24
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.16
LogInit: Command line: -EpicPortal
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.07.14-00.33.33:771][ 0]LogInit: Selected Device Profile: [Windows]
[2017.07.14-00.33.33:771][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.07.14-00.33.33:792][ 0]LogInit: Computer: DESKTOP-MV17TB5
[2017.07.14-00.33.33:792][ 0]LogInit: User: Admin
[2017.07.14-00.33.33:792][ 0]LogInit: CPU Page size=4096, Cores=2
[2017.07.14-00.33.33:792][ 0]LogInit: High frequency timer resolution =2.728065 MHz
[2017.07.14-00.33.33:793][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2017.07.14-00.33.33:793][ 0]LogMemory: Platform Memory Stats for Windows
[2017.07.14-00.33.33:793][ 0]LogMemory: Process Physical Memory: 275.86 MB used, 275.86 MB peak
[2017.07.14-00.33.33:793][ 0]LogMemory: Process Virtual Memory: 258.98 MB used, 258.98 MB peak
[2017.07.14-00.33.33:793][ 0]LogMemory: Physical Memory: 3218.04 MB used, 4890.31 MB free, 8108.36 MB total
[2017.07.14-00.33.33:793][ 0]LogMemory: Virtual Memory: 683.73 MB used, 4890.31 MB free, 134217728.00 MB total
[2017.07.14-00.33.33:874][ 0]LogInit: Using OS detected language (en-US).
[2017.07.14-00.33.33:874][ 0]LogInit: Using OS detected locale (en-US).
[2017.07.14-00.33.33:876][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2017.07.14-00.33.34:794][ 0]LogD3D11RHI: D3D11 adapters:
[2017.07.14-00.33.35:584][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 860M’ (Feature Level 11_0)
[2017.07.14-00.33.35:584][ 0]LogD3D11RHI: 2018/0/4054 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2017.07.14-00.33.35:590][ 0]LogD3D11RHI: 1. ‘Intel® HD Graphics 4600’ (Feature Level 11_0)
[2017.07.14-00.33.35:590][ 0]LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2017.07.14-00.33.35:592][ 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2017.07.14-00.33.35:592][ 0]LogD3D11RHI: 0/0/4054 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.07.14-00.33.35:592][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.07.14-00.33.35:596][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.07.14-00.33.35:596][ 0]LogD3D11RHI: GPU DeviceId: 0x1392 (for the marketing name, search the web for “GPU Device Id”)
[2017.07.14-00.33.35:596][ 0]LogWindows: EnumDisplayDevices:
[2017.07.14-00.33.35:597][ 0]LogWindows: 0. ‘Intel® HD Graphics 4600’ (P:1 D:1)
[2017.07.14-00.33.35:597][ 0]LogWindows: 1. ‘Intel® HD Graphics 4600’ (P:0 D:0)
[2017.07.14-00.33.35:597][ 0]LogWindows: 2. ‘Intel® HD Graphics 4600’ (P:0 D:0)
[2017.07.14-00.33.35:597][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2017.07.14-00.33.35:597][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 860M
[2017.07.14-00.33.35:597][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2017.07.14-00.33.35:597][ 0]LogD3D11RHI: Driver Date: Unknown
[2017.07.14-00.33.35:597][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2017.07.14-00.33.35:614][ 0]LogD3D11RHI: Async texture creation enabled
[2017.07.14-00.33.35:625][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2017.07.14-00.33.35:626][ 0]LogShaderCompilers: Guid format shader working directory is -43 characters bigger than the processId version (…/…/…/…/…/…/Users/Admin/Documents/Unreal Projects/03_BuildingEscape/BuildingEscape/Intermediate/Shaders/WorkingDirectory/12476/).
[2017.07.14-00.33.35:626][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Admin/AppData/Local/Temp/UnrealShaderWorkingDir/4FD5ADF54CC22144CD13F890E75CD15E/’.
[2017.07.14-00.33.35:626][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2017.07.14-00.33.36:658][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2017.07.14-00.33.36:705][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2017.07.14-00.33.36:752][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2017.07.14-00.33.36:799][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2017.07.14-00.33.36:845][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
[2017.07.14-00.33.36:891][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2017.07.14-00.33.36:937][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.07.14-00.33.36:983][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2017.07.14-00.33.37:023][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2017.07.14-00.33.37:069][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2017.07.14-00.33.37:114][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2017.07.14-00.33.37:159][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2017.07.14-00.33.37:206][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2017.07.14-00.33.37:250][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2017.07.14-00.33.37:295][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2017.07.14-00.33.37:385][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2017.07.14-00.33.37:385][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2017.07.14-00.33.37:420][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2017.07.14-00.33.37:512][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2017.07.14-00.33.37:540][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2017.07.14-00.33.37:586][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2017.07.14-00.33.37:630][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.07.14-00.33.37:675][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2017.07.14-00.33.37:720][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2017.07.14-00.33.37:720][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2017.07.14-00.33.38:172][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2017.07.14-00.33.38:265][ 0]LogDerivedDataCache: Loaded boot cache 0.09s 90MB C:/Users/Admin/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
[2017.07.14-00.33.38:265][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Admin/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
[2017.07.14-00.33.38:265][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Admin/Documents/Unreal Projects/03_BuildingEscape/BuildingEscape/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.07.14-00.33.38:265][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.07.14-00.33.38:265][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/Admin/Documents/Unreal Projects/03_BuildingEscape/BuildingEscape/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.07.14-00.33.38:265][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.07.14-00.33.38:282][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2017.07.14-00.33.38:294][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.07.14-00.33.38:304][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2017.07.14-00.33.38:304][ 0]LogSlate: Using Freetype 2.6.0
[2017.07.14-00.33.38:305][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.07.14-00.33.38:305][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.07.14-00.33.38:611][ 0]LogInit: Selected Device Profile: [Windows]
[2017.07.14-00.33.38:699][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2017.07.14-00.33.38:850][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2017.07.14-00.33.38:892][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.07.14-00.33.38:933][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
[2017.07.14-00.33.38:933][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2017.07.14-00.33.38:933][ 0]LogMeshUtilities: No automatic mesh merging module available
[2017.07.14-00.33.39:481][ 0]LogNetVersion: BuildingEscape , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 784502225)
[2017.07.14-00.33.39:543][ 0]LogAssetRegistry: FAssetRegistry took 0.0253 seconds to start up
[2017.07.14-00.33.39:609][ 0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.041106 seconds
[2017.07.14-00.33.39:616][ 0]LogUObjectArray: 34194 objects as part of root set at end of initial load.
[2017.07.14-00.33.39:616][ 0]LogUObjectAllocator: 7260424 out of 0 bytes used by permanent object pool.
[2017.07.14-00.33.39:616][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.07.14-00.33.39:678][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.07.14-00.33.42:120][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.07.14-00.33.42:163][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.

Anyone have advice on how to fix this?

Nevermind I fixed it; I just had to delete the code for OpenDoor. I’ll likely have to rebuild it again.

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