Hello! I’m most of the way through the Unreal C++ developer class, and I’ve hit the section on refactoring. All the code is fine, but I’m trying to merge to my Github, and the following errors appear:
Remote: error: File Content/Models/Materials/greenstone/T_Green_Stone_N.uasset is 103.11 MB; this exceeds GitHub's file size limit of 100.00 MB
Remote: error: File Content/Models/Materials/stone/T_Stone_Block_BC.uasset is 395.83 MB; this exceeds GitHub's file size limit of 100.00 MB
Remote: error: File Content/Models/Materials/stone/T_Stone_Block_N.uasset is 380.95 MB; this exceeds GitHub's file size limit of 100.00 MB
Now, obviously the issue is the size of the files in my materials. I’ve tried updating the .gitignore provided in the lecture to include that file type:
#also materials
*.uasset
Am I doing the .gitignore format wrong? How do I make sure the repository can accept my unreal projects?
Thank you in advance!