I’m working on my final challenge for the Escape project, and I’m having an issue with the lighting in Unreal and was hoping for some tips to solve/prevent…
Issue appears to be related to using a 2D mesh and parallax occlusion mapping (my guess anyway). I took the ceiling mesh from the free dungeon assets and applied a material I made from textures I downloaded. The depth offset appears to be causing the engine to think there isn’t a wall, even if I set the Z height of the ceiling mesh to be lower than the top of the wall mesh.
I’ve temporarily fixed my first issue by using a box brush with a decent amount of thickness for my ceiling instead… Obviously not ideal, but it’s working for the moment.
I actually have a second lighting issue I forgot to mention -
My lights sometimes come straight through walls and I’m not sure why… You can see in the below screenshot what looks like two bright spots on the ceiling/walls. These are actually two torches, behind both a ceiling and a wall.