Unreal Lighting Issue

Hi All,

I’m working on my final challenge for the Escape project, and I’m having an issue with the lighting in Unreal and was hoping for some tips to solve/prevent…

Issue appears to be related to using a 2D mesh and parallax occlusion mapping (my guess anyway). I took the ceiling mesh from the free dungeon assets and applied a material I made from textures I downloaded. The depth offset appears to be causing the engine to think there isn’t a wall, even if I set the Z height of the ceiling mesh to be lower than the top of the wall mesh.

If it matters, here’s a screenshot of the material for the wood:

Using Unreal 4.24.3.

I’ve temporarily fixed my first issue by using a box brush with a decent amount of thickness for my ceiling instead… Obviously not ideal, but it’s working for the moment.

I actually have a second lighting issue I forgot to mention -

My lights sometimes come straight through walls and I’m not sure why… You can see in the below screenshot what looks like two bright spots on the ceiling/walls. These are actually two torches, behind both a ceiling and a wall.

Here’s a picture of the lights themselves. That wall on the left has another wall behind it which is the wall shown in the first picture.

Torch light settings:


World light settings:

Try making sure things are static and then rebuild lighting?

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