Hi All,
I’m working on my final challenge for the Escape project, and I’m having an issue with the lighting in Unreal and was hoping for some tips to solve/prevent…
Issue appears to be related to using a 2D mesh and parallax occlusion mapping (my guess anyway). I took the ceiling mesh from the free dungeon assets and applied a material I made from textures I downloaded. The depth offset appears to be causing the engine to think there isn’t a wall, even if I set the Z height of the ceiling mesh to be lower than the top of the wall mesh.
If it matters, here’s a screenshot of the material for the wood:
Using Unreal 4.24.3.