Hello all,
While doing the “Using Trigger Volumes” lecture, I have added the code to poll the game every frame to determine when the pawn is overlapping the trigger volume -
if (PressurePlate->IsOverlappingActor(ActorThatOpens))
{
OpenDoor();
}
this code is added to the UOpenDoor::TickComponent method. However, once this is added, whenever I go into Unreal and attempt to play the game it crashes immediately. I tried this a few weeks back with my much older, very outdated PC with the same effect so I upgraded the PC and it is still happening.
Has this happened to anyone else, and are there any suggestions? I am running with an i7 6700 CPU, 32 GB of RAM, and an R7 370 4GB video card.
Thanks any help is greatly appreciated!