Unreal Environment Course. Texture Arrays Question

In the lecture we build an array with 3 materials in a multimaterial. Mine accidentally had the rocks texture as dominant instead of the branches. I tried changing order but that is not making it. How to change the dominant layer for the ground?

I would also know the max number of textures a material array can contain.

Can we adjust the texture display by map height? (example: soil between 0 and 5 meters, grass between 5 and 10, rocks between 10 and 50…)-

Thanks in advance.

#Unreal5 # UnrealEnvironmentDesign #landscaping #textures #arrays

Hi, no love for texture arrays? :slight_smile:

Found something useful here: Landscape Edit Layers in Unreal Engine | Unreal Engine 5.0 Documentation

There:

In the lecture where landscape is created, layer editing was not enabled, hence 0 array layers, and here’s why I was confused.

Since this is the first time I was creating an Unreal 5 landscape, I didn’t know that you can choose having 0 array layers. A multimaterial is used as a cover to paint in a basic way.

As it is, I consider this auto-responded.

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