Unreal Engine Warehouse Result

I had a lot of fun with this section. Decorating the warehouse was quite fun. I still will need to review the terminology to know what is needed when something is referred to by name. I also took on a personal challenge to import a model I made from Blender: an alarm clock.


Hey, that looks really cool! Love the alarm clock. How’d you get the dust particles drifting around like that in the last image?
Love the skewed shelves on the racks, and the lighting. Level design may be a forte of yours. :+1:

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That’s a post processing effect if I recall.

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The dust was in the particles/materials folder of the starter content downloaded for the course. It can be placed anywhere in the scene in the same way an object could be placed. Thanks for commenting, I always appreciate feedback.

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