Unreal Engine give me this error when i open bull cow build

Can anyone help me to fix this ? !
image|690x416

my save logs Log file open, 03/27/20 10:40:24
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: BullCowGame
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.033140
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +3:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.24-CL-11590370
LogInit: Engine Version: 4.24.3-11590370+++UE4+Release-4.24
LogInit: Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24
LogInit: Net CL: 10570792
LogInit: OS: Windows 10 (Release 1909) (), CPU: AMD Ryzen 5 3600 6-Core Processor , GPU: NVIDIA GeForce GTX 1660 Ti
LogInit: Compiled (64-bit): Feb 24 2020 20:52:55
LogInit: Compiled with Visual C++: 19.16.27032.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.24
LogInit: Command Line:
LogInit: Base Directory: E:/UE_4.24/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 25
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/alaa9/OneDrive/سطح المكتب/BullCowGame-starter-kit/BullCowGame-starter-kit/Saved/Config/WindowsNoEditor/Engine.ini]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/alaa9/OneDrive/سطح المكتب/BullCowGame-starter-kit/BullCowGame-starter-kit/Saved/Config/WindowsNoEditor/Engine.ini]
[2020.03.27-07.40.24:368][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/alaa9/OneDrive/سطح المكتب/BullCowGame-starter-kit/BullCowGame-starter-kit/Saved/Config/WindowsNoEditor/Engine.ini]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/alaa9/OneDrive/سطح المكتب/BullCowGame-starter-kit/BullCowGame-starter-kit/Saved/Config/WindowsNoEditor/Engine.ini]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2020.03.27-07.40.24:368][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/alaa9/OneDrive/سطح المكتب/BullCowGame-starter-kit/BullCowGame-starter-kit/Saved/Config/WindowsNoEditor/Engine.ini]
[2020.03.27-07.40.24:370][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/alaa9/OneDrive/سطح المكتب/BullCowGame-starter-kit/BullCowGame-starter-kit/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/alaa9/OneDrive/سطح المكتب/BullCowGame-starter-kit/BullCowGame-starter-kit/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/alaa9/OneDrive/سطح المكتب/BullCowGame-starter-kit/BullCowGame-starter-kit/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/alaa9/OneDrive/سطح المكتب/BullCowGame-starter-kit/BullCowGame-starter-kit/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/alaa9/OneDrive/سطح المكتب/BullCowGame-starter-kit/BullCowGame-starter-kit/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/alaa9/OneDrive/سطح المكتب/BullCowGame-starter-kit/BullCowGame-starter-kit/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.03.27-07.40.24:370][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.03.27-07.40.24:371][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.03.27-07.40.24:371][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.03.27-07.40.24:371][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2020.03.27-07.40.24:371][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2020.03.27-07.40.24:371][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.03.27-07.40.24:371][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.03.27-07.40.24:371][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.03.27-07.40.24:371][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.03.27-07.40.24:371][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.03.27-07.40.24:371][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2020.03.27-07.40.24:371][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.03.27-07.40.24:371][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.03.27-07.40.24:371][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.03.27-07.40.24:371][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.03.27-07.40.24:371][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.03.27-07.40.24:371][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.03.27-07.40.24:371][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.03.27-07.40.24:371][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/alaa9/OneDrive/سطح المكتب/BullCowGame-starter-kit/BullCowGame-starter-kit/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.03.27-07.40.24:371][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.03.27-07.40.24:371][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.03.27-07.40.24:371][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/alaa9/OneDrive/سطح المكتب/BullCowGame-starter-kit/BullCowGame-starter-kit/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.03.27-07.40.24:371][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2020.03.27-07.40.24:371][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.03.27-07.40.24:371][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2020.03.27-07.40.24:371][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2020.03.27-07.40.24:371][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2020.03.27-07.40.24:373][ 0]LogHAL: Display: Platform has ~ 8 GB [8535793664 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2020.03.27-07.40.24:373][ 0]LogInit: Going up to parent DeviceProfile [Windows]
[2020.03.27-07.40.24:373][ 0]LogInit: Going up to parent DeviceProfile
[2020.03.27-07.40.24:373][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/alaa9/OneDrive/سطح المكتب/BullCowGame-starter-kit/BullCowGame-starter-kit/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/alaa9/OneDrive/سطح المكتب/BullCowGame-starter-kit/BullCowGame-starter-kit/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/alaa9/OneDrive/سطح المكتب/BullCowGame-starter-kit/BullCowGame-starter-kit/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/alaa9/OneDrive/سطح المكتب/BullCowGame-starter-kit/BullCowGame-starter-kit/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.03.27-07.40.24:373][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/alaa9/OneDrive/سطح المكتب/BullCowGame-starter-kit/BullCowGame-starter-kit/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/alaa9/OneDrive/سطح المكتب/BullCowGame-starter-kit/BullCowGame-starter-kit/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/alaa9/OneDrive/سطح المكتب/BullCowGame-starter-kit/BullCowGame-starter-kit/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/alaa9/OneDrive/سطح المكتب/BullCowGame-starter-kit/BullCowGame-starter-kit/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2020.03.27-07.40.24:374][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/alaa9/OneDrive/سطح المكتب/BullCowGame-starter-kit/BullCowGame-starter-kit/Saved/Config/WindowsNoEditor/Engine.ini]
[2020.03.27-07.40.24:374][ 0]LogInit: Computer: ZAKK-6RFLHW
[2020.03.27-07.40.24:374][ 0]LogInit: User: alaa9
[2020.03.27-07.40.24:374][ 0]LogInit: CPU Page size=4096, Cores=6
[2020.03.27-07.40.24:374][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2020.03.27-07.40.24:374][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2020.03.27-07.40.24:374][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2020.03.27-07.40.24:374][ 0]LogMemory: Process Physical Memory: 59.14 MB used, 59.15 MB peak
[2020.03.27-07.40.24:374][ 0]LogMemory: Process Virtual Memory: 71.18 MB used, 71.18 MB peak
[2020.03.27-07.40.24:374][ 0]LogMemory: Physical Memory: 5128.66 MB used, 3011.71 MB free, 8140.37 MB total
[2020.03.27-07.40.24:374][ 0]LogMemory: Virtual Memory: 4914.30 MB used, 134212816.00 MB free, 134217728.00 MB total
[2020.03.27-07.40.24:377][ 0]LogWindows: WindowsPlatformFeatures enabled
[2020.03.27-07.40.24:382][ 0]LogInit: Using OS detected language (en-US).
[2020.03.27-07.40.24:382][ 0]LogInit: Using OS detected locale (en-US).
[2020.03.27-07.40.24:382][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2020.03.27-07.40.24:408][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2020.03.27-07.40.24:408][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2020.03.27-07.40.24:421][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2020.03.27-07.40.24:421][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2020.03.27-07.40.24:421][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2020.03.27-07.40.24:421][ 0]LogD3D11RHI: D3D11 adapters:
[2020.03.27-07.40.24:483][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1660 Ti’ (Feature Level 11_0)
[2020.03.27-07.40.24:483][ 0]LogD3D11RHI: 5991/0/4070 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2020.03.27-07.40.24:485][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2020.03.27-07.40.24:485][ 0]LogD3D11RHI: 0/0/4070 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.03.27-07.40.24:485][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.03.27-07.40.24:493][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2020.03.27-07.40.24:493][ 0]LogD3D11RHI: GPU DeviceId: 0x2182 (for the marketing name, search the web for “GPU Device Id”)
[2020.03.27-07.40.24:493][ 0]LogWindows: EnumDisplayDevices:
[2020.03.27-07.40.24:493][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 1660 Ti’ (P:1 D:1)
[2020.03.27-07.40.24:493][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 1660 Ti’ (P:0 D:0)
[2020.03.27-07.40.24:493][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 1660 Ti’ (P:0 D:0)
[2020.03.27-07.40.24:494][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1660 Ti’ (P:0 D:0)
[2020.03.27-07.40.24:494][ 0]LogWindows: DebugString: FoundDriverCount:4
[2020.03.27-07.40.24:494][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1660 Ti
[2020.03.27-07.40.24:494][ 0]LogD3D11RHI: Driver Version: 432.00 (internal:26.21.14.3200, unified:432.00)
[2020.03.27-07.40.24:494][ 0]LogD3D11RHI: Driver Date: 7-24-2019
[2020.03.27-07.40.24:494][ 0]LogRHI: Texture pool is 4193 MB (70% of 5991 MB)
[2020.03.27-07.40.24:538][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
[2020.03.27-07.40.24:538][ 0]LogD3D11RHI: Async texture creation enabled
[2020.03.27-07.40.24:593][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2020.03.27-07.40.24:593][ 0]LogShaders: Error: The global shader cache file ‘E:/UE_4.24/Engine/GlobalShaderCache-PCD3D_SM5.bin’ is missing.

Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build.
It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): Make sure your platform’s packaging settings include this Targeted RHI.

Alternatively build and run the UNCOOKED version instead.
[2020.03.27-07.40.37:775][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
[2020.03.27-07.40.37:778][ 0]LogWindows: FPlatformMisc::RequestExit(0)
[2020.03.27-07.40.37:778][ 0]LogCore: Engine exit requested (reason: Win RequestExit)
[2020.03.27-07.40.37:778][ 0]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2020.03.27-07.40.37:778][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2020.03.27-07.40.37:789][ 0]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2020.03.27-07.40.37:789][ 0]LogExit: Preparing to exit.
[2020.03.27-07.40.37:789][ 0]LogUObjectArray: CloseDisregardForGC: 2160/2160 objects in disregard for GC pool
[2020.03.27-07.40.37:790][ 0]LogExit: Object subsystem successfully closed.
[2020.03.27-07.40.37:792][ 0]LogModuleManager: Shutting down and abandoning module InputCore (88)
[2020.03.27-07.40.37:792][ 0]LogModuleManager: Shutting down and abandoning module Settings (86)
[2020.03.27-07.40.37:792][ 0]LogModuleManager: Shutting down and abandoning module PhysXCooking (84)
[2020.03.27-07.40.37:792][ 0]LogModuleManager: Shutting down and abandoning module ChaosSolvers (82)
[2020.03.27-07.40.37:792][ 0]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (81)
[2020.03.27-07.40.37:792][ 0]LogModuleManager: Shutting down and abandoning module Chaos (78)
[2020.03.27-07.40.37:792][ 0]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (76)
[2020.03.27-07.40.37:792][ 0]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (75)
[2020.03.27-07.40.37:792][ 0]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (72)
[2020.03.27-07.40.37:792][ 0]LogModuleManager: Shutting down and abandoning module SteamVRInput (70)
[2020.03.27-07.40.37:792][ 0]LogModuleManager: Shutting down and abandoning module SteamVR (68)
[2020.03.27-07.40.37:792][ 0]LogHMD: Freeing OpenVRDLLHandle.
[2020.03.27-07.40.37:792][ 0]LogModuleManager: Shutting down and abandoning module OculusHMD (66)
[2020.03.27-07.40.37:792][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (64)
[2020.03.27-07.40.37:792][ 0]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (62)
[2020.03.27-07.40.37:792][ 0]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (58)
[2020.03.27-07.40.37:792][ 0]LogModuleManager: Shutting down and abandoning module HTTP (53)
[2020.03.27-07.40.37:825][ 0]LogModuleManager: Shutting down and abandoning module SSL (52)
[2020.03.27-07.40.37:826][ 0]LogModuleManager: Shutting down and abandoning module WmfMedia (48)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module Media (47)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module MagicLeap (44)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module VariantManagerContent (42)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module DatasmithContent (40)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module AISupportModule (38)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (36)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (34)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module PlatformCrypto (32)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module RenderCore (30)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module Landscape (28)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (24)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (22)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module Renderer (18)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module Engine (16)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (14)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (12)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (8)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (6)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2020.03.27-07.40.37:828][ 0]LogModuleManager: Shutting down and abandoning module RSA (3)
[2020.03.27-07.40.37:829][ 0]LogD3D11RHI: Shutdown
[2020.03.27-07.40.37:829][ 0]LogD3D11RHI: CleanupD3DDevice
[2020.03.27-07.40.37:848][ 0]LogExit: Exiting.
[2020.03.27-07.40.37:865][ 0]Log file closed, 03/27/20 10:40:37

C:/Users/alaa9/OneDrive/سطح المكتب/

You can’t have non-English characters in the path.

THX I put it in my second ssd
But now it’s give me this error !!


I also tried the other solution that you have mentioned before to other students
and I’am using VS community 2019 & vs code 2019 with installing c++ game development kit

And what’s the new log?

Log file open, 03/27/20 13:19:42
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: BullCowGame
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.062813
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +3:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
Launching UnrealBuildTool… [E:/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Project=“E:/BullCowGame-starter-kit/BullCowGame.uproject” -Output=“E:/BullCowGame-starter-kit/Intermediate/TargetInfo.json”]
LogInit: Warning: Incompatible or missing module: BullCowGame
Running E:/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Editor Development Win64 -Progress -NoHotReloadFromIDE
Creating makefile for UE4Editor (no existing makefile)
ERROR: Could not find NetFxSDK install dir; this will prevent SwarmInterface from installing. Install a version of .NET Framework SDK at 4.6.0 or higher.
LogInit: Warning: Still incompatible or missing module: BullCowGame
LogCore: Engine exit requested (reason: EngineExit() was called)
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module DesktopPlatform (46)
LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44)
LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42)
LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
LogModuleManager: Shutting down and abandoning module AnimationModifiers (38)
LogModuleManager: Shutting down and abandoning module PropertyEditor (37)
LogModuleManager: Shutting down and abandoning module AudioEditor (34)
LogModuleManager: Shutting down and abandoning module TextureCompressor (32)
LogModuleManager: Shutting down and abandoning module RenderCore (30)
LogModuleManager: Shutting down and abandoning module Landscape (28)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26)
LogModuleManager: Shutting down and abandoning module OpenGLDrv (24)
LogModuleManager: Shutting down and abandoning module D3D11RHI (22)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
LogModuleManager: Shutting down and abandoning module Renderer (18)
LogModuleManager: Shutting down and abandoning module Engine (16)
LogModuleManager: Shutting down and abandoning module CoreUObject (14)
LogModuleManager: Shutting down and abandoning module NetworkFile (12)
LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
LogModuleManager: Shutting down and abandoning module StreamingFile (8)
LogModuleManager: Shutting down and abandoning module SandboxFile (6)
LogModuleManager: Shutting down and abandoning module PakFile (4)
LogModuleManager: Shutting down and abandoning module RSA (3)
LogExit: Exiting.
Log file closed, 03/27/20 13:19:45

I think I should update my net framework ??
I read it fro the log it sad ERROR: Could not find NetFxSDK install dir; this will prevent SwarmInterface from installing. Install a version of .NET Framework SDK at 4.6.0 or higher.

Hey guys
The solution is too simple for me !
try to install NET.F vs developer edition
restart your pc
and its gonna work

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