Unreal Engine Compilation Error

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Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Logging\LogSuppressionInterface.cpp] [Line: 451] Log suppression category LogTemplateCharacter was somehow declared twice with the same data.

UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_CryptRaider_patch_0!`dynamic initializer for ‘LogTemplateCharacter’’() [C:\Users\82103\Documents\Unreal Projects\CryptRider\CryptRaiderSaveFile\Source\CryptRaider\CryptRaiderCharacter.cpp:14]
ucrtbase
UnrealEditor_CryptRaider_patch_0!dllmain_crt_process_attach() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp:66]
UnrealEditor_CryptRaider_patch_0!dllmain_dispatch() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp:276]
UnrealEditor_LiveCoding
UnrealEditor_LiveCoding
UnrealEditor_LiveCoding
ucrtbase
kernel32
ntdll

I get this error when compiling Vscode on Unreal Engine. Why
GamedevIt says that LogTemplateCharacter has been declared twice, but was it a problem to paste the new FirstPerson folder to solve the problem of the last question? Just in case, an error occurred even if I copied and pasted IMC_Default only.

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