Unreal Engine AI Blueprints

I have an issue with setting up animal AI in blueprints. I am using Unreal Engine 4.25, and I am not using behavior trees or EQS, just the AI perception and blueprints. The issue that I am having is getting my NPC to run away. I have searched Google for answers and found nothing that worked. My character simply runs TOWARDS the object instead of away then starts ignoring all stimuli. Please advise.

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