Unreal Engine 5 Virtual Reality using OpenXR

We recently bought our first virtual reality headset, the Meta Quest 3, and some of the games and apps are amazing, but to be honest, with the growing industry and potential in virtual reality I kind of expected more. I can only see this industry growing until it becomes the norm and having a course that teaches us all the fundamentals of virtual reality and augmented reality. Together with all the other Unreal courses I believe this will be extremely beneficial in preparing new game developers to enter into a new era of gaming that will most likely dominate the market in the near future.

Some ideas that that would be great for the course:

  1. Setting up projects in Unreal Engine 5
  2. Picking up objects
  3. Teleporting
  4. Moving around rather than teleporting
  5. Using ranged and melee weapons
  6. Grabbing and moving objects like levers and switches
  7. Graphic scaling and optimization
  8. UI interfaces
  9. Basic sounds for virtual reality
  10. Hand, head and eye tracking

If there is anything else I missed that might be important, please add them in the comments.

I agree with this as there are very little Unreal courses currently available for VR development, especially using c++ to develop VR games, and there are a lot of employment opportunities that request this. I’ve been waiting for sometime for someone to come out with a course for vr development in unreal engine using c++, so i’m forced to recommend this in the community section so hopefully someone sees it, and we get a comprehensive course in the future.

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I was working in VR but we used Unity. I’m now upskilling to learn c++ and get into unreal. I’d love to work on more VR in unreal, especially in the editor for creative tools for artist.
I’m trying to learn how to build a voxel sculpting tool for use in the level setting with VR input.

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