Attempting to compile the live code returns the following error:
---------- Creating patch ----------
Running C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe -Target=“CryptRaiderEditor Win64 Development -Project=”“C:/Users/Anthony/Documents/Unreal Projects/CryptRaider/CryptRaider.uproject”"" -LiveCoding -LiveCodingModules=“C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCodingModules.txt” -LiveCodingManifest=“C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCoding.json” -WaitMutex -LiveCodingLimit=100
Quick restart disabled when re-instancing is enabled.
Log file: C:\Users\Anthony\AppData\Local\UnrealBuildTool\Log.txt
ERROR: Unable to patch action graph - unexpected executable in compile action (C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64\rc.exe)
Build failed.
I have attempted rebuilding the task from VSCode but that does not seem to do anything as I keep running into the same error, I have also tried Refreshing the visual studio code project from inside the editor to no success.
Log file: CryptRaiderLog · GitHub