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here is my shooting ball - remember unreal separates the Control rotation from the forward vector of the player character or the pawn in this case! Right? lol
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Look how neat I have made my functions! Pure functions is something that I wasn’t aware of. Looks like it stream lines data for ease of access to me!?
Update on my course progress. I finished the moving platform part and am now on to making my own level in a crypt and dungeon level. I’m thinking that the player should be guided by a ‘voice of god’ to smash ‘in sequence’ the wooden coffins to reveal the three golden statues that will open a secret wall to reveal the trap for the waking skeletons. Then once they are trapped in side the player will then be ‘relieved’ of his duties thus completing the nightmare of the player being trapped in this dungeon.