Trying to live compile returns the following result:
Manual recompile triggered
---------- Creating patch ----------
Running C:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles\Build.bat -Target=“CryptRaiderEditor Win64 Development -Project=”“C:/Users/Primrose Jameson/Documents/Unreal Projects/CryptRaider/CryptRaider.uproject”"" -LiveCoding -LiveCodingModules=“C:/Program Files/Epic Games/UE_5.4/Engine/Intermediate/LiveCodingModules.json” -LiveCodingManifest=“C:/Program Files/Epic Games/UE_5.4/Engine/Intermediate/LiveCoding.json” -WaitMutex -LiveCodingLimit=100
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “…\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” -Target=“CryptRaiderEditor Win64 Development -Project=”“C:/Users/Primrose Jameson/Documents/Unreal Projects/CryptRaider/CryptRaider.uproject”"" -LiveCoding -LiveCodingModules=“C:/Program Files/Epic Games/UE_5.4/Engine/Intermediate/LiveCodingModules.json” -LiveCodingManifest=“C:/Program Files/Epic Games/UE_5.4/Engine/Intermediate/LiveCoding.json” -WaitMutex -LiveCodingLimit=100
Log file: C:\Users\Primrose Jameson\AppData\Local\UnrealBuildTool\Log.txt
Building CryptRaiderEditor…
Using Visual Studio 2022 14.38.33135 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (12 physical cores, 24 logical cores)
Executing up to 12 processes, one per physical core
Using Parallel executor to run 17 action(s)
------ Building 17 action(s) started ------
[1/17] Compile [x64] SharedPCH.UnrealEd.Project.ValApi.Cpp20.cpp
[2/17] Compile [x64] CryptRaider.cpp
[3/17] Compile [x64] CryptRaider.init.gen.cpp
[4/17] Compile [x64] CryptRaiderCharacter.gen.cpp
[5/17] Compile [x64] CryptRaiderGameMode.cpp
[6/17] Compile [x64] CryptRaiderGameMode.gen.cpp
[7/17] Compile [x64] TP_PickUpComponent.cpp
[8/17] Compile [x64] CryptRaiderPlayerController.gen.cpp
c1xx: error C3859: Failed to create virtual memory for PCH
c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
c1xx: note: please visit https://aka.ms/pch-help for more details
c1xx: fatal error C1076: compiler limit: internal heap limit reached
[9/17] Compile [x64] CryptRaiderPlayerController.cpp
c1xx: error C3859: Failed to create virtual memory for PCH
c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
c1xx: note: please visit https://aka.ms/pch-help for more details
c1xx: fatal error C1076: compiler limit: internal heap limit reached
[10/17] Compile [x64] CryptRaiderProjectile.cpp
c1xx: error C3859: Failed to create virtual memory for PCH
c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
c1xx: note: please visit https://aka.ms/pch-help for more details
c1xx: fatal error C1076: compiler limit: internal heap limit reached
[11/17] Compile [x64] TP_PickUpComponent.gen.cpp
c1xx: error C3859: Failed to create virtual memory for PCH
c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
c1xx: note: please visit https://aka.ms/pch-help for more details
c1xx: fatal error C1076: compiler limit: internal heap limit reached
[12/17] Compile [x64] CryptRaiderProjectile.gen.cpp
c1xx: error C3859: Failed to create virtual memory for PCH
c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
c1xx: note: please visit https://aka.ms/pch-help for more details
c1xx: fatal error C1076: compiler limit: internal heap limit reached
[13/17] Compile [x64] Mover.cpp
c1xx: error C3859: Failed to create virtual memory for PCH
c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
c1xx: note: please visit https://aka.ms/pch-help for more details
c1xx: fatal error C1076: compiler limit: internal heap limit reached
[14/17] Compile [x64] Mover.gen.cpp
c1xx: error C3859: Failed to create virtual memory for PCH
c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
c1xx: note: please visit https://aka.ms/pch-help for more details
c1xx: fatal error C1076: compiler limit: internal heap limit reached
[15/17] Compile [x64] TP_WeaponComponent.gen.cpp
[16/17] Compile [x64] CryptRaiderCharacter.cpp
[17/17] Compile [x64] TP_WeaponComponent.cpp
Total time in Parallel executor: 35.11 seconds
Total execution time: 35.99 seconds
Build failed.
I had to install an earlier library for C++ build tools through Visual Studio Installer. I get this same error when I compile before adding my Mover component. I’m not sure how to compile outside of the engine.
Attached below are screenshots of my code for the Mover component: