If I try to build (ctrl+Shift+B). I want to fix this issue, it’s give me headache last 2 days, any one can fixe this I am working on a project. that project last date to submit tomorrow. I am use UE 5.3 and VS2022
Build started at 10:52 AM…
1>------ Build started: Project: EpicGames.Slack, Configuration: Development Any CPU ------
2>------ Build started: Project: EpicGames.Tracing, Configuration: Development Any CPU ------
3>------ Build started: Project: EpicGames.OIDC, Configuration: Development Any CPU ------
4>------ Build started: Project: EpicGames.Oodle, Configuration: Development Any CPU ------
5>------ Build started: Project: EpicGames.Jupiter, Configuration: Development Any CPU ------
6>------ Skipped Build: Project: UE5, Configuration: BuiltWithUnrealBuildTool Win64 ------
6>Project not selected to build for this solution configuration
7>------ Build started: Project: EpicGames.IoHash, Configuration: Development Any CPU ------
8>------ Build started: Project: ScriptGeneratorUbtPlugin.ubtplugin, Configuration: Development Any CPU ------
9>------ Build started: Project: EpicGames.MsBuild, Configuration: Development Any CPU ------
10>------ Build started: Project: EpicGames.Box, Configuration: Development Any CPU ------
11>------ Build started: Project: EpicGames.Redis, Configuration: Development Any CPU ------
12>------ Build started: Project: EpicGames.Perforce.Managed, Configuration: Development Any CPU ------
13>------ Build started: Project: EpicGames.Build, Configuration: Development Any CPU ------
14>------ Build started: Project: EpicGames.Horde, Configuration: Development Any CPU ------
15>------ Build started: Project: EpicGames.BuildGraph, Configuration: Development Any CPU ------
16>------ Build started: Project: UnrealBuildTool, Configuration: Development Any CPU ------
17>------ Build started: Project: UE5Rules, Configuration: Development Any CPU ------
18>------ Build started: Project: UE5_GameplaySystems, Configuration: Development_Editor x64 ------
19>------ Build started: Project: AutomationUtils.Automation, Configuration: Development Any CPU ------
20>------ Build started: Project: BuildGraph.Automation, Configuration: Development Any CPU ------
21>------ Build started: Project: Localization.Automation, Configuration: Development Any CPU ------
22>------ Build started: Project: SteamDeck.Automation, Configuration: Development Any CPU ------
23>------ Build started: Project: XLocLocalization.Automation, Configuration: Development Any CPU ------
24>------ Build started: Project: Linux.Automation, Configuration: Development Any CPU ------
25>------ Build started: Project: AutomationScripts.Automation, Configuration: Development Any CPU ------
26>------ Build started: Project: SmartlingLocalization.Automation, Configuration: Development Any CPU ------
27>------ Build started: Project: OneSkyLocalization.Automation, Configuration: Development Any CPU ------
28>------ Build started: Project: CrowdinLocalization.Automation, Configuration: Development Any CPU ------
29>------ Build started: Project: Apple.Automation, Configuration: Development Any CPU ------
30>------ Build started: Project: Mac.Automation, Configuration: Development Any CPU ------
18>Using bundled DotNet SDK version: 6.0.302
18>Running UnrealBuildTool: dotnet “....\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” UE5_GameplaySystemsEditor Win64 Development -Project=“E:\VS_Code\UE5_GameplaySystems\UE5_GameplaySystems.uproject” -WaitMutex -FromMsBuild
31>------ Build started: Project: IOS.Automation, Configuration: Development Any CPU ------
32>------ Build started: Project: TVOS.Automation, Configuration: Development Any CPU ------
20>E:\Development\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\BuildGraph\BgScriptReader.cs(1640,12,1640,16): error CS0103: The name ‘user’ does not exist in the current context
20>E:\Development\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\BuildGraph\BgScriptReader.cs(1640,55,1640,60): error CS8604: Possible null reference argument for parameter ‘other’ in ‘void HashSet.UnionWith(IEnumerable other)’.
20>Done building project “BuildGraph.Automation.csproj” – FAILED.
17>E:\Development\Epic Games\UE_5.3\Engine\Source\ThirdParty\Windows\VisualStudioDTE\VisualStudioDTE.Build.cs(55,26,55,140): warning CA1416: This call site is reachable on all platforms. ‘Registry.GetValue(string, string?, object?)’ is only supported on: ‘windows’. (
)
17>E:\Development\Epic Games\UE_5.3\Engine\Source\ThirdParty\NVIDIA\Rivermax\RivermaxLib.build.cs(17,33,17,142): warning CA1416: This call site is reachable on all platforms. ‘Registry.GetValue(string, string?, object?)’ is only supported on: ‘windows’. (
)
17>E:\Development\Epic Games\UE_5.3\Engine\Source\ThirdParty\Windows\XInput\XInput.Build.cs(27,10,27,92): warning CA1416: This call site is reachable on all platforms. ‘WindowsExports.TryGetWindowsSdkDir(string, out Version?, out DirectoryReference?)’ is only supported on: ‘windows’. (
)
17>E:\Development\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Core.Build.cs(211,36,211,146): warning CA1416: This call site is reachable on all platforms. ‘Registry.GetValue(string, string?, object?)’ is only supported on: ‘windows’. (
)
17>E:\Development\Epic Games\UE_5.3\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Source\VisualStudioCodeSourceCodeAccess\VisualStudioCodeSourceCodeAccess.Build.cs(42,27,42,120): warning CA1416: This call site is reachable on all platforms. ‘RegistryKey.OpenSubKey(string)’ is only supported on: ‘windows’. (
)
17>E:\Development\Epic Games\UE_5.3\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Source\VisualStudioCodeSourceCodeAccess\VisualStudioCodeSourceCodeAccess.Build.cs(42,77,42,100): warning CA1416: This call site is reachable on all platforms. ‘RegistryView.Registry32’ is only supported on: ‘windows’. (
)
17>E:\Development\Epic Games\UE_5.3\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Source\VisualStudioCodeSourceCodeAccess\VisualStudioCodeSourceCodeAccess.Build.cs(42,27,42,101): warning CA1416: This call site is reachable on all platforms. ‘RegistryKey.OpenBaseKey(RegistryHive, RegistryView)’ is only supported on: ‘windows’. (
)
17>E:\Development\Epic Games\UE_5.3\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Source\VisualStudioCodeSourceCodeAccess\VisualStudioCodeSourceCodeAccess.Build.cs(42,51,42,75): warning CA1416: This call site is reachable on all platforms. ‘RegistryHive.ClassesRoot’ is only supported on: ‘windows’. (
)
33>------ Build started: Project: Win.Automation, Configuration: Development Any CPU ------
17>E:\Development\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Horde\EpicGames.Horde.csproj : warning NU1903: Package ‘Microsoft.Extensions.Caching.Memory’ 6.0.1 has a known high severity vulnerability,
17>Done building project “EpicGames.Horde.csproj”.
25>AutomationScripts.Automation → E:\Development\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
34>------ Build started: Project: CookedEditor.Automation, Configuration: Development Any CPU ------
35>------ Build started: Project: Android.Automation, Configuration: Development Any CPU ------
17>UE5Rules → E:\Development\Epic Games\UE_5.3\Engine\Intermediate\Build\BuildRulesProjects\UE5Rules\bin\Development\UE5Rules.dll
17>Done building project “UE5Rules.csproj”.
36>------ Build started: Project: UE5ProgramRules, Configuration: Development Any CPU ------
8>ScriptGeneratorUbtPlugin.ubtplugin → E:\Development\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\Plugins\ScriptGeneratorUbtPlugin\ScriptGeneratorUbtPlugin.dll
36>E:\Development\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Perforce.Native\DotNetPerforceLib.Build.cs(5,14,5,31): warning CA1050: Declare types in namespaces (
)
36>E:\Development\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Perforce.Native\DotNetPerforceLib.Target.cs(5,14,5,37): warning CA1050: Declare types in namespaces (
)
35>Android.Automation → E:\Development\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
36>UE5ProgramRules → E:\Development\Epic Games\UE_5.3\Engine\Intermediate\Build\BuildRulesProjects\UE5ProgramRules\bin\Development\UE5ProgramRules.dll
36>Done building project “UE5ProgramRules.csproj”.
37>------ Build started: Project: UE5_GameplaySystemsModuleRules, Configuration: Development Any CPU ------
38>------ Build started: Project: Gauntlet.Automation, Configuration: Development Any CPU ------
37>UE5_GameplaySystemsModuleRules → E:\VS_Code\UE5_GameplaySystems\Intermediate\Build\BuildRulesProjects\UE5_GameplaySystemsModuleRules\bin\Development\UE5_GameplaySystemsModuleRules.dll
38>Gauntlet.Automation → E:\Development\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
39>------ Build started: Project: LowLevelTests.Automation, Configuration: Development Any CPU ------
34>CookedEditor.Automation → E:\Development\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
40>------ Build started: Project: Turnkey.Automation, Configuration: Development Any CPU ------
39>LowLevelTests.Automation → E:\Development\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
18>Log file: C:\Users\Lenovo\AppData\Local\UnrealBuildTool\Log.txt
18>Using ‘git status’ to determine working set for adaptive non-unity build (E:\VS_Code\UE5_GameplaySystems).
18>Creating makefile for UE5_GameplaySystemsEditor (no existing makefile)
18>Target is up to date
18>Total execution time: 120.78 seconds
========== Build: 38 succeeded, 1 failed, 8 up-to-date, 1 skipped ==========
========== Build completed at 10:55 AM and took 02:39.572 minutes ==========