Hi Guys,
Have been away from the course for a while with work demands, got back to my beloved Unreal sandpit and decided to upgrade to 4.20. Now I find that if I compile anything from C++ land that the Tank_BP “loses” track/socket information. E.g.: The left track always seems to reset the newtons force value and the physics material. All I have to do it reset the fields but after about 10 times it gets a bit annoying. I do manually save everything before I launch Visual Studio and compile.
Nothing to do with the course, just Unreal Engine being a bit silly I think.
Anybody else experiencing this ?
Cheers.