Can I just suggest adding a quick line or two about the fact that you need to save your level before committing changes in Sourcetree?
Getting crashes because of the differences between the versions of Unreal, it took me about an hour to figure out how to recover an autosave because I wasn’t saving the level each time I made a commit.
Sorry if it is already mentioned in the course and I just missed it, it just tripped me up pretty heavily and some people might quit if they lose a lot of progress.
Love the course by the way!