Hello Folks!
I ran across a pretty annoying problem: As soon as I include Gameframework/Actor.h, and add the line
FString ClassName = GetOwner()->GetName();
the unreal editor crashes when trying to compile the project from there. I also can’t launch the editor anymore then.
If I remove derived files and regenerate without the line above, I can start the editor again.
Also I don’t get any useful information in the crash reporter (“You do not have any debugging symbols required to display the callstack for this crash.”; how could I change that?) and the logs under “BuildingEscape\Saved\Crashes\UE4CC-Windows-XXXXX” are of no help either.
Any ideas?