After I added the “ActorThatOpens” line following the video lecture, i compiled the game and it successfully built, but when i tried running the game it just crashed Unreal. Tried several times with the same result. So i went to SourceTree assuming that I can revert my changes to a previous commit so all of my files are back before I made the changes, i didn’t really understand what to choose so i just right clicked on a previous commit and clicked “merge”, but that didn’t really SEEM to do anything, so then i did all kinds of stuff like Reverse Commit, Checkout, and now it seems that Unreal is no longer able to open my project.
I clearly did something wrong with SourceTree, so how in the world do i “go back to a previous commit state”? Is there a way for me to fix any of this…?