Hello everyone,
I’m trying to figure out this problem but cannot find the answer.
After putting the FString HiddenWord; inside the header and initializing it in the cpp file with HiddenWord = TEXT(“cake”); , I have a crash that occurs every single time during compilation.
I’ve tested the same approche but with an int32 and there was no problem at all.
I’m a bit confused, if anyone have an idea where that might come from would be appreciated a lot.
I’m running Unreal 4.22.3