Unreal crashes every time I load BattleTank project

Just for curiosity, I checked if Ben was right, and I convinced myself by logging in Tank’s constructor and in the TankAimingComponent’s constructor. After I compiled, Unreal crashed, and then i tried to reopen the project, but it crashes all the time.

Aiming component .cpp file

UTankAimingComponent::UTankAimingComponent()
{
	// Set this component to be initialized when the game starts, and to be ticked every frame.  You can turn these features
	// off to improve performance if you don't need them.
	PrimaryComponentTick.bCanEverTick = false;
	auto TankName = GetName();
	UE_LOG(LogTemp, Warning, TEXT("MONKEY: %s's C++ aiming component constructor called"), *TankName)
}

Tank .cpp code

ATank::ATank()
{
	// Set this pawn to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = true;
	auto TankName = GetName();
	UE_LOG(LogTemp, Warning, TEXT("MONKEY: %s's C++ tank constructor called"), *TankName)
}

Finally I’ve managed to load the project.
I reset the current branch to an earlier commit.
I deleted some files and rebuilt and i works!

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