Unreal Crashes again

Help, I don’t know what more to do, Unreal was working great but when I started working the next day it crashes;

Log file open, 04/15/20 17:48:28
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=193)
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=193)
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: BuildingEscape
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.085271
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -6:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.24-CL-11590370
LogInit: Engine Version: 4.24.3-11590370+++UE4+Release-4.24
LogInit: Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24
LogInit: Net CL: 10570792
LogInit: OS: Windows 10 (Release 1909) (), CPU: Intel® Core™ i7-6700HQ CPU @ 2.60GHz, GPU: Intel® HD Graphics 530
LogInit: Compiled (64-bit): Feb 24 2020 15:39:18
LogInit: Compiled with Visual C++: 19.16.27032.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.24
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.24/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 25
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2020.04.15-22.48.28:698][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2020.04.15-22.48.28:698][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2020.04.15-22.48.28:698][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2020.04.15-22.48.28:698][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2020.04.15-22.48.28:698][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2020.04.15-22.48.28:698][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2020.04.15-22.48.28:698][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2020.04.15-22.48.28:698][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2020.04.15-22.48.28:698][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2020.04.15-22.48.28:698][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2020.04.15-22.48.28:698][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2020.04.15-22.48.28:698][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2020.04.15-22.48.28:698][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2020.04.15-22.48.28:698][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2020.04.15-22.48.28:698][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2020.04.15-22.48.28:698][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2020.04.15-22.48.28:698][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2020.04.15-22.48.28:698][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2020.04.15-22.48.28:698][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2020.04.15-22.48.28:698][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2020.04.15-22.48.28:699][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2020.04.15-22.48.28:699][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2020.04.15-22.48.28:699][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2020.04.15-22.48.28:699][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2020.04.15-22.48.28:699][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2020.04.15-22.48.28:699][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2020.04.15-22.48.28:699][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2020.04.15-22.48.28:699][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2020.04.15-22.48.28:699][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2020.04.15-22.48.28:699][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2020.04.15-22.48.28:699][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2020.04.15-22.48.28:699][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2020.04.15-22.48.28:699][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2020.04.15-22.48.28:699][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2020.04.15-22.48.28:699][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2020.04.15-22.48.28:699][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2020.04.15-22.48.28:703][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.04.15-22.48.28:703][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.04.15-22.48.28:704][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2020.04.15-22.48.28:704][ 0]LogInit: Selected Device Profile: [Windows]
[2020.04.15-22.48.28:704][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2020.04.15-22.48.28:708][ 0]LogHAL: Display: Platform has ~ 16 GB [16999284736 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2020.04.15-22.48.28:708][ 0]LogInit: Going up to parent DeviceProfile
[2020.04.15-22.48.28:708][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2020.04.15-22.48.28:708][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.04.15-22.48.28:708][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.04.15-22.48.28:708][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2020.04.15-22.48.28:708][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.04.15-22.48.28:708][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2020.04.15-22.48.28:708][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.04.15-22.48.28:708][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.04.15-22.48.28:708][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.04.15-22.48.28:708][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.04.15-22.48.28:708][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.04.15-22.48.28:708][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.04.15-22.48.28:708][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.04.15-22.48.28:708][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.04.15-22.48.28:708][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.04.15-22.48.28:708][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.04.15-22.48.28:708][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.04.15-22.48.28:708][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.04.15-22.48.28:708][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.04.15-22.48.28:709][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.04.15-22.48.28:710][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.04.15-22.48.28:710][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.04.15-22.48.28:710][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.04.15-22.48.28:710][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2020.04.15-22.48.28:710][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.04.15-22.48.28:710][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.04.15-22.48.28:710][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.04.15-22.48.28:710][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.04.15-22.48.28:710][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.04.15-22.48.28:710][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.04.15-22.48.28:710][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.04.15-22.48.28:710][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2020.04.15-22.48.28:710][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.04.15-22.48.28:710][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.04.15-22.48.28:710][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2020.04.15-22.48.28:710][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2020.04.15-22.48.28:710][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.04.15-22.48.28:710][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2020.04.15-22.48.28:710][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2020.04.15-22.48.28:710][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2020.04.15-22.48.28:710][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2020.04.15-22.48.28:710][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2020.04.15-22.48.28:710][ 0]LogInit: Computer: LAPTOP-E1JG9IKE
[2020.04.15-22.48.28:710][ 0]LogInit: User: arure
[2020.04.15-22.48.28:710][ 0]LogInit: CPU Page size=4096, Cores=4
[2020.04.15-22.48.28:710][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2020.04.15-22.48.28:711][ 0]LogMemory: Memory total: Physical=15.8GB (16GB approx)
[2020.04.15-22.48.28:711][ 0]LogMemory: Platform Memory Stats for Windows
[2020.04.15-22.48.28:711][ 0]LogMemory: Process Physical Memory: 105.62 MB used, 105.62 MB peak
[2020.04.15-22.48.28:711][ 0]LogMemory: Process Virtual Memory: 100.75 MB used, 100.75 MB peak
[2020.04.15-22.48.28:711][ 0]LogMemory: Physical Memory: 7028.04 MB used, 9183.74 MB free, 16211.78 MB total
[2020.04.15-22.48.28:711][ 0]LogMemory: Virtual Memory: 5137.57 MB used, 134212592.00 MB free, 134217728.00 MB total
[2020.04.15-22.48.28:715][ 0]LogWindows: WindowsPlatformFeatures enabled
[2020.04.15-22.48.28:749][ 0]LogInit: Using OS detected language (es-ES).
[2020.04.15-22.48.28:749][ 0]LogInit: Using OS detected locale (es-MX).
[2020.04.15-22.48.28:750][ 0]LogTextLocalizationManager: No specific localization for ‘es-ES’ exists, so the ‘es’ localization will be used.
[2020.04.15-22.48.28:801][ 0]LogInit: Setting process to per monitor DPI aware
[2020.04.15-22.48.28:837][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2020.04.15-22.48.28:837][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2020.04.15-22.48.29:077][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2020.04.15-22.48.29:077][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2020.04.15-22.48.29:077][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2020.04.15-22.48.29:077][ 0]LogD3D11RHI: D3D11 adapters:
[2020.04.15-22.48.29:174][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 960M’ (Feature Level 11_0)
[2020.04.15-22.48.29:174][ 0]LogD3D11RHI: 4055/0/8105 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2020.04.15-22.48.29:186][ 0]LogD3D11RHI: 1. ‘Intel® HD Graphics 530’ (Feature Level 11_0)
[2020.04.15-22.48.29:186][ 0]LogD3D11RHI: 128/0/8105 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2020.04.15-22.48.29:190][ 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2020.04.15-22.48.29:190][ 0]LogD3D11RHI: 0/0/8105 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.04.15-22.48.29:190][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.04.15-22.48.29:257][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2020.04.15-22.48.29:257][ 0]LogD3D11RHI: GPU DeviceId: 0x139b (for the marketing name, search the web for “GPU Device Id”)
[2020.04.15-22.48.29:257][ 0]LogWindows: EnumDisplayDevices:
[2020.04.15-22.48.29:257][ 0]LogWindows: 0. ‘Intel® HD Graphics 530’ (P:1 D:1)
[2020.04.15-22.48.29:258][ 0]LogWindows: 1. ‘Intel® HD Graphics 530’ (P:0 D:0)
[2020.04.15-22.48.29:259][ 0]LogWindows: 2. ‘Intel® HD Graphics 530’ (P:0 D:0)
[2020.04.15-22.48.29:260][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2020.04.15-22.48.29:260][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 960M
[2020.04.15-22.48.29:260][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2020.04.15-22.48.29:260][ 0]LogD3D11RHI: Driver Date: Unknown
[2020.04.15-22.48.29:260][ 0]LogRHI: Texture pool is 2839 MB (70% of 4055 MB)
[2020.04.15-22.48.29:318][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
[2020.04.15-22.48.29:318][ 0]LogD3D11RHI: Async texture creation enabled
[2020.04.15-22.48.29:344][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2020.04.15-22.48.29:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
[2020.04.15-22.48.29:974][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
[2020.04.15-22.48.29:974][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
[2020.04.15-22.48.29:974][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ATC’
[2020.04.15-22.48.29:974][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
[2020.04.15-22.48.29:974][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1’
[2020.04.15-22.48.29:974][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1a’
[2020.04.15-22.48.29:974][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
[2020.04.15-22.48.29:974][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_PVRTC’
[2020.04.15-22.48.29:974][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
[2020.04.15-22.48.29:974][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
[2020.04.15-22.48.29:974][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ATCClient’
[2020.04.15-22.48.29:974][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
[2020.04.15-22.48.29:974][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1Client’
[2020.04.15-22.48.29:974][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1aClient’
[2020.04.15-22.48.29:974][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
[2020.04.15-22.48.29:974][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_PVRTCClient’
[2020.04.15-22.48.29:975][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
[2020.04.15-22.48.29:975][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
[2020.04.15-22.48.30:000][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
[2020.04.15-22.48.30:000][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
[2020.04.15-22.48.30:010][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
[2020.04.15-22.48.30:021][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
[2020.04.15-22.48.30:032][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
[2020.04.15-22.48.30:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
[2020.04.15-22.48.30:054][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
[2020.04.15-22.48.30:064][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
[2020.04.15-22.48.30:099][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
[2020.04.15-22.48.30:099][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
[2020.04.15-22.48.30:120][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
[2020.04.15-22.48.30:120][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
[2020.04.15-22.48.30:128][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
[2020.04.15-22.48.30:139][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
[2020.04.15-22.48.30:149][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
[2020.04.15-22.48.30:159][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
[2020.04.15-22.48.30:159][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2020.04.15-22.48.30:163][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2020.04.15-22.48.30:199][ 0]LogShaderCompilers: Guid format shader working directory is -31 characters bigger than the processId version (…/…/…/…/…/…/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Intermediate/Shaders/WorkingDirectory/9104/).
[2020.04.15-22.48.30:199][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/arure/AppData/Local/Temp/UnrealShaderWorkingDir/67BFEFC448DF06FF2C6B36BD67FA3E2B/’.
[2020.04.15-22.48.30:200][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2020.04.15-22.48.30:200][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2020.04.15-22.48.30:200][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2020.04.15-22.48.31:054][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2020.04.15-22.48.31:115][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 78MB C:/Users/arure/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
[2020.04.15-22.48.31:115][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/arure/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc
[2020.04.15-22.48.31:115][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2020.04.15-22.48.31:115][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2020.04.15-22.48.31:115][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.04.15-22.48.31:115][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2020.04.15-22.48.31:128][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2020.04.15-22.48.31:128][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.04.15-22.48.31:128][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2020.04.15-22.48.31:129][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/arure/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2020.04.15-22.48.31:130][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2020.04.15-22.48.31:130][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2020.04.15-22.48.31:161][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2020.04.15-22.48.31:164][ 0]LogSlate: Using FreeType 2.10.0
[2020.04.15-22.48.31:164][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2020.04.15-22.48.31:229][ 0]LogAssetRegistry: FAssetRegistry took 0.0028 seconds to start up
[2020.04.15-22.48.31:602][ 0]LogInit: Selected Device Profile: [Windows]
[2020.04.15-22.48.31:781][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2020.04.15-22.48.31:781][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2020.04.15-22.48.31:781][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2020.04.15-22.48.31:781][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2020.04.15-22.48.31:781][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2020.04.15-22.48.31:796][ 0]LogNetVersion: BuildingEscape 1.0.0, NetCL: 10570792, EngineNetVer: 13, GameNetVer: 0 (Checksum: 2745654942)
[2020.04.15-22.48.33:014][ 0]LogPackageLocalizationCache: Processed 10 localized package path(s) for 1 prioritized culture(s) in 0.038859 seconds
[2020.04.15-22.48.33:022][ 0]LogUObjectArray: 46750 objects as part of root set at end of initial load.
[2020.04.15-22.48.33:022][ 0]LogUObjectAllocator: 8137160 out of 0 bytes used by permanent object pool.
[2020.04.15-22.48.33:022][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2020.04.15-22.48.33:468][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2020.04.15-22.48.33:471][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2020.04.15-22.48.33:638][ 0]SourceControl: El control de código fuente está desactivado
[2020.04.15-22.48.33:638][ 0]SourceControl: El control de código fuente está desactivado
[2020.04.15-22.48.33:639][ 0]SourceControl: El control de código fuente está desactivado
[2020.04.15-22.48.33:640][ 0]SourceControl: El control de código fuente está desactivado
[2020.04.15-22.48.33:641][ 0]SourceControl: El control de código fuente está desactivado
[2020.04.15-22.48.33:735][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2020.04.15-22.48.33:746][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.04.15-22.48.33:746][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.04.15-22.48.33:839][ 0]LogOcInput: OculusInput pre-init called
[2020.04.15-22.48.33:849][ 0]LogWindows: Failed to load ‘OVRPlugin.dll’ (GetLastError=126)
[2020.04.15-22.48.33:849][ 0]LogWindows: File ‘OVRPlugin.dll’ does not exist
[2020.04.15-22.48.33:924][ 0]LogEngine: Initializing Engine…
[2020.04.15-22.48.33:925][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2020.04.15-22.48.33:926][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2020.04.15-22.48.34:395][ 0]LogInit: Initializing FReadOnlyCVARCache
[2020.04.15-22.48.34:404][ 0]LogAIModule: Creating AISystem for world Untitled
[2020.04.15-22.48.34:430][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2020.04.15-22.48.34:431][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2020.04.15-22.48.34:431][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2020.04.15-22.48.34:431][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2020.04.15-22.48.34:431][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2020.04.15-22.48.34:431][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2020.04.15-22.48.34:431][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2020.04.15-22.48.34:431][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2020.04.15-22.48.34:431][ 0]LogAudio: Display: Using built-in audio occlusion.
[2020.04.15-22.48.34:431][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2020.04.15-22.48.34:477][ 0]LogAudioMixer: Display: Audio Device Output Speaker Info:
[2020.04.15-22.48.34:477][ 0]LogAudioMixer: Display: Name: Altavoces (Realtek High Definition Audio)
[2020.04.15-22.48.34:477][ 0]LogAudioMixer: Display: Is Default: Yes
[2020.04.15-22.48.34:477][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2020.04.15-22.48.34:477][ 0]LogAudioMixer: Display: Channel Count Used: 2
[2020.04.15-22.48.34:477][ 0]LogAudioMixer: Display: Device Channel Count: 2
[2020.04.15-22.48.34:477][ 0]LogAudioMixer: Display: Channel Order:
[2020.04.15-22.48.34:477][ 0]LogAudioMixer: Display: 0: FrontLeft
[2020.04.15-22.48.34:477][ 0]LogAudioMixer: Display: 1: FrontRight
[2020.04.15-22.48.34:530][ 0]LogAudioMixer: Display: Using Audio Device Altavoces (Realtek High Definition Audio)
[2020.04.15-22.48.34:533][ 0]LogInit: FAudioDevice initialized.
[2020.04.15-22.48.34:533][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2020.04.15-22.48.35:363][ 0]LogDerivedDataCache: Saved boot cache 0.83s 78MB C:/Users/arure/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
[2020.04.15-22.48.35:364][ 0]LogInit: Texture streaming: Enabled
[2020.04.15-22.48.35:382][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2020.04.15-22.48.35:382][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2020.04.15-22.48.35:394][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2020.04.15-22.48.35:444][ 0]LogInit: Transaction tracking system initialized
[2020.04.15-22.48.35:459][ 0]BlueprintLog: New page: Cargar el editor
[2020.04.15-22.48.35:496][ 0]LocalizationService: Localization service is disabled
[2020.04.15-22.48.35:840][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Content/’ took 0.00s
[2020.04.15-22.48.35:840][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2020.04.15-22.48.35:840][ 0]LogCook: Display: Mobile HDR setting 1
[2020.04.15-22.48.36:658][ 0]SourceControl: El control de código fuente está desactivado
[2020.04.15-22.48.36:659][ 0]Cmd: MAP LOAD FILE="…/…/…/Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2020.04.15-22.48.36:659][ 0]LightingResults: New page: Diseñar la iluminación
[2020.04.15-22.48.36:660][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2020.04.15-22.48.36:660][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2020.04.15-22.48.36:660][ 0]MapCheck: New page: Revisión del mapa
[2020.04.15-22.48.36:660][ 0]LightingResults: New page: Diseñar la iluminación
[2020.04.15-22.48.36:691][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.07ms
[2020.04.15-22.48.36:789][ 0]LogAIModule: Creating AISystem for world Untitled_1
[2020.04.15-22.48.36:795][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2020.04.15-22.48.36:823][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.49ms
[2020.04.15-22.48.36:823][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2020.04.15-22.48.36:824][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.252ms to complete.
[2020.04.15-22.48.36:824][ 0]LogFileHelpers: Loading map ‘Template_Default’ took 0.165
[2020.04.15-22.48.36:982][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.04.15-22.48.36:990][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.04.15-22.48.36:998][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.04.15-22.48.37:005][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.04.15-22.48.37:015][ 0]LogCollectionManager: Loaded 0 collections in 0.001603 seconds
[2020.04.15-22.48.37:031][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Saved/Collections/’ took 0.00s
[2020.04.15-22.48.37:031][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Content/Developers/arure/Collections/’ took 0.00s
[2020.04.15-22.48.37:031][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Content/Collections/’ took 0.00s
[2020.04.15-22.48.37:031][ 0]LogContentBrowser: Native class hierarchy populated in 0.0096 seconds. Added 3018 classes and 719 folders.
[2020.04.15-22.48.37:035][ 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0004 seconds. Added 0 classes and 0 folders.
[2020.04.15-22.48.37:106][ 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0004 seconds. Added 0 classes and 0 folders.
[2020.04.15-22.48.37:112][ 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0004 seconds. Added 2 classes and 3 folders.
[2020.04.15-22.48.38:349][ 0]LogSlate: Took 0.000245 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2020.04.15-22.48.38:353][ 0]LogSlate: Took 0.000269 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2020.04.15-22.48.38:360][ 0]LogSlate: Took 0.000219 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2020.04.15-22.48.38:472][ 0]LogRenderer: Reallocating scene render targets to support 1048x572 Format 10 NumSamples 1 (Frame:1).
[2020.04.15-22.48.38:676][ 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0007 seconds. Added 0 classes and 0 folders.
[2020.04.15-22.48.38:677][ 0]LogLoad: (Engine Initialization) Total time: 12.23 seconds
[2020.04.15-22.48.38:677][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2020.04.15-22.48.38:969][ 0]LogAssetRegistry: Asset discovery search completed in 7.7417 seconds
[2020.04.15-22.48.38:972][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000007 seconds (updated 0 objects)
[2020.04.15-22.48.38:973][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2020.04.15-22.48.39:005][ 0]LogSlate: Took 0.000108 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
[2020.04.15-22.48.58:679][309]LogSlate: Took 0.000174 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
[2020.04.15-22.48.58:767][309]LogAIModule: Creating AISystem for world BuildEscape
[2020.04.15-22.48.58:769][309]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Levels/BuildEscape.BuildEscape
[2020.04.15-22.48.58:797][309]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms
[2020.04.15-22.48.58:803][309]Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/arure/Desktop/unreal stuff/3rd lecture/BuildingEscape/Content/Levels/BuildEscape.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2020.04.15-22.48.58:804][309]LightingResults: New page: Diseñar la iluminación
[2020.04.15-22.48.58:805][309]LoadErrors: New page: Cargando mapa: BuildEscape.umap
[2020.04.15-22.48.58:805][309]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true
[2020.04.15-22.48.58:805][309]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2020.04.15-22.48.58:805][309]MapCheck: New page: Revisión del mapa
[2020.04.15-22.48.58:805][309]LightingResults: New page: Diseñar la iluminación
[2020.04.15-22.48.58:832][309]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms
[2020.04.15-22.48.58:836][309]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2020.04.15-22.48.58:864][309]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms
[2020.04.15-22.48.58:880][309]Cmd: MAP CHECKDEP NOCLEARLOG
[2020.04.15-22.48.58:881][309]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.146ms to complete.
[2020.04.15-22.48.58:881][309]LogFileHelpers: Loading map ‘BuildEscape’ took 0.078
[2020.04.15-22.49.05:350][694]LogTemp: Repeating last play command: Selected Viewport
[2020.04.15-22.49.05:359][694]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2020.04.15-22.49.05:360][694]PIE: New page: Sesión PIE (reproducción en el editor): BuildEscape (15 abr. 2020 12:49:05)
[2020.04.15-22.49.05:361][694]LogOnline: OSS: Creating online subsystem instance for: NULL
[2020.04.15-22.49.05:363][694]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
[2020.04.15-22.49.05:363][694]LogPlayLevel: Creating play world package: /Game/Levels/UEDPIE_0_BuildEscape
[2020.04.15-22.49.05:366][694]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003147s)
[2020.04.15-22.49.05:368][694]LogAIModule: Creating AISystem for world BuildEscape
[2020.04.15-22.49.05:368][694]LogPlayLevel: PIE: World Init took: (0.002207s)
[2020.04.15-22.49.05:369][694]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/BuildEscape.BuildEscape to /Game/Levels/UEDPIE_0_BuildEscape.BuildEscape (0.005670s)
[2020.04.15-22.49.05:394][694]LogUObjectHash: Compacting FUObjectHashTables data took 1.70ms
[2020.04.15-22.49.05:395][694]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2020.04.15-22.49.05:396][694]LogAudioMixer: Display: Sample Rate: 48000
[2020.04.15-22.49.05:396][694]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2020.04.15-22.49.05:396][694]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2020.04.15-22.49.05:396][694]LogAudioMixer: Display: Number of buffers to queue: 2
[2020.04.15-22.49.05:396][694]LogAudioMixer: Display: Max Channels (voices): 32
[2020.04.15-22.49.05:396][694]LogAudioMixer: Display: Number of Async Source Workers: 0
[2020.04.15-22.49.05:396][694]LogAudio: Display: AudioDevice MaxSources: 32
[2020.04.15-22.49.05:396][694]LogAudio: Display: Using built-in audio occlusion.
[2020.04.15-22.49.05:396][694]LogAudioMixer: Display: Initializing audio mixer.
[2020.04.15-22.49.05:413][694]LogAudioMixer: Display: Audio Device Output Speaker Info:
[2020.04.15-22.49.05:413][694]LogAudioMixer: Display: Name: Altavoces (Realtek High Definition Audio)
[2020.04.15-22.49.05:413][694]LogAudioMixer: Display: Is Default: Yes
[2020.04.15-22.49.05:413][694]LogAudioMixer: Display: Sample Rate: 48000
[2020.04.15-22.49.05:413][694]LogAudioMixer: Display: Channel Count Used: 2
[2020.04.15-22.49.05:413][694]LogAudioMixer: Display: Device Channel Count: 2
[2020.04.15-22.49.05:413][694]LogAudioMixer: Display: Channel Order:
[2020.04.15-22.49.05:413][694]LogAudioMixer: Display: 0: FrontLeft
[2020.04.15-22.49.05:413][694]LogAudioMixer: Display: 1: FrontRight
[2020.04.15-22.49.05:444][694]LogAudioMixer: Display: Using Audio Device Altavoces (Realtek High Definition Audio)
[2020.04.15-22.49.05:446][694]LogInit: FAudioDevice initialized.
[2020.04.15-22.49.05:462][694]LogLoad: Game class is ‘MyBuildingEscapeGameModeBase_BP_C’
[2020.04.15-22.49.05:465][694]LogWorld: Bringing World /Game/Levels/UEDPIE_0_BuildEscape.BuildEscape up for play (max tick rate 60) at 2020.04.15-17.49.05
[2020.04.15-22.49.05:465][694]LogWorld: Bringing up level for play took: 0.000826
[2020.04.15-22.49.05:465][694]LogOnline: OSS: Creating online subsystem instance for: :Context_2
[2020.04.15-22.49.05:469][694]LogContentBrowser: Native class hierarchy updated for ‘MovieSceneCapture’ in 0.0004 seconds. Added 20 classes and 0 folders.
[2020.04.15-22.49.05:470][694]LogTemp: Warning: Grabber Reporting

What did you do before you started getting that?

Actually, nothing, i just turned the computer on the next day and the crash appears!

In that case try verifying your engine, if that fails a full reinstall
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