I started doing the last project in the beginner course for Unreal and got stuck right out of the gate after migrating the shooter asset pack. I migrated the content into an empty project and got told that 740ish assets were copied but some weren’t. Important note: I’m using UE5, while the videos are captured in UE 4.x as far as I can tell. So I load the “Map1” asset and wait for the shaders to finish compiling. After that I try to play the level to see what it’s like. And this is where the trouble starts:
This is what Map1 looks in the editor directly after loading. However if you hit play:
This is what you see:
A lot, if not most, of the actors are not properly loaded or at all. I also got a red error message displayed at the top left when I loaded Map1 for the first time, but that doesn’t appear anymore and I don’t know how to recreate it. I don’t remember what it said, maybe it was just something about the lighting.
I managed to retroactively add the Wraith character model by just copy pasting the folder into the contents folder of the UProject content folder and that seems to have worked. Is there any reason why I should use the “migrate” function instead of just copy pasting stuff in and restarting the editor?
So my question is: Can I just copy-paste the shooter asset pack into the content folder and is there a fundamental problem with doing this project in UE5 that I need to fix somehow?