Unreal 5 Stealth Combat: Make Stealth Games in UE5 Blueprint Mappings

Hi,

I am moving along. Ran into another issue.

The IMC_Player_Input. The instructor has the student assign the mouse for the look control. The Mouse XY 2D-Axis. When I Play the game, the player does not function properly.

This is what it looks like in the Details tab in the Input area.

I think I followed the steps exactly. Maybe I am missing it.

Any help would be appreciated.

What part of the controls aren’t working?

If it is the controls related to IA_Move then most likely one of the modifiers is wrong.

I highly recommend posting in the course Q&A as I may miss something here. I don’t check as often as I would in the course.

Thank you!

I just tried something. I used the mouse with AWSD and it works. The only action I cannot do at this point in the course is look up and look down.

I will try your suggestion.

Thanks again!

With an axis 2d,its easy with a game pad as an analog stick is 2d as well, but with keys you had to. Combine swizzle and negate modifiers correctly. Both W and S both need the swizzle modifier (it basically changes the axis an input applies to) and then one of them gets negate. A also needs negate.

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