Hi there,
I am looking for some advice on which engine to use, as I see there have been strong developments with Godot 4. I do have previous software development experience, and extensive use with UE 5 from an artists standpoint, but let’s assume zero for the sake of this question.
Essentially I have interest with creating various types of games. Let me provide some examples of existing games that consist of similar gameplay and functionality that I would like to explore: Quake, Conkers Bad Fur Day, Left 4 Dead, The Long Dark, Diablo and Diablo II, Hollow Knight, Chivalry, Kingdom Come: Deliverance.
I am very much interested in the combat mechanics for the last two. Multiplayer functionality is also a requirement, regardless of that being a goal further down the line. In terms of visual quality, currently, I am primarily interested in stylization. Ranging from retro Quake, to Team Fortress 2, The Long Dark, Sifu, etc. Realism might be something to consider.
I would like to publish to both Mac OS and Windows, and potentially other platforms. I was going to just dive head first with Unreal and C++, but I figured since Godot has made some leaps and bounds, I would explore if this was a viable option by asking the community. I understand that Godot is light weight, eases development compared to Unreal in certain aspects. I’m just not sure if it would be suited to the types of games and functionality I would like to pursue?
Any insight into this matter is greatly appreciated. Thank you!