I imported a compatible 5.1 Character into Unreal, it imported ok but it was setup for the old input system so I couldn’t control it and it wouldn’t compile (errors with input nodes)
The way I fixed it.
1st make a copy of the imported aset blueprint (just to have something to fall back on)
Then, Open the BP_ThirdPerson Character Blueprint and copy all the Input nodes from the eventgraph to your imported asset copy eventgraph
- in the duplicate imported asset, Delete all the old input nodes and it should compile ok.
Testing:
If all ok you should have the basic look about and movement (mouse \ keyboard anyway )