In Unreal 4, I have created a glass material. However, I want it to change the color of the directional light as the light goes through the glass. Pictured is what I currently have. What am I doing wrong?
The only thing that seems a little strange to me is the emissive pin input in this case. And the refraction for glass is more about 1.5 than 0.9.
The texture has alpha channel?
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