If anyone could help me with this please click on the link to stackoverflow where I wrote an in-depth explanation of the error I’m facing.
Hi Theoeidis,
I noticed that there is an answer marked as the solution on stackoverflow. Does that mean you fixed the issue?
If not, check if your “singleton” calls gameObject.SetActive();
in the same if-block where Destroy(gameObject);
gets called. If there isn’t, add it.
Hi @Nina!
Yes ma’am it is indeed fixed. However I do not understand statics, so if you wouldn’t mind taking a look at the solution and telling me what it does?
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