I hope it’s okay for me to start a comparison thread
BYOND:
-Creates only 2D games
-Has a moderate amount of support for it’s API
-Has a small community
-No/minimum free resources
-Forum has trolls and getting help may not always be very friendly
-Has NO supported build and so the games can only be released in its own community
RPG Maker:
-Can create only JRPGs
-Has resources installed and can buy extra resources
-Coding has very little documentation
-Easy to create JRPG games
-Comes with license to create RPGs for commercial purposes
-MV supports built for iOS, Android, Mac and PC
Unity:
-Supports both 2D and 3D game creation
-Has lots free and paid assets at the Unity asset store
-Has a wide, extensive documentation of API
-Has an extremely large community and is very widely used
-Free up for commercial use to what $200k income?
-This community and others are have friendly developers
-Has various build support: iOS, Android, PC, Mac, PS3, PS4, Xbox 360, Xbox One, more etc…
I’ve done all 3 now. For some reason Unity is easier to use and more successful for me to get whatever I want done than BYOND. I think it’s just that the engine’s more efficient.
Anything missing here?